people places n things
While I was their photographing Scott working on his model I also looked around at the many people inhabiting this tunnel shaped store. Most were assembling and painting a huge variety of creatures and weapons. This guy here fascinated me the most, for it is both creature AND weapon. A "demon canon", I'm guessing it can inflict either physical or spiritual / transformitcal damage to anything unfortunate enough to get hit by it. I'd love to know the stats for it. Plus it looks SOOOOOO freakin' cool!!
Looking in the store window at all the painted models I can't help but be reminded of the fancy game shops that devote much of their store to exotic chess sets, with figurines in the shapes of everything from Civil war characters, to the 27' Yankees. In Warhammer the different playing pieces all have their own unique movement and attack abilities, and you have a chess like strategy you need to master while deploying your men, but with the unpredictability of luck, both good and bad, and weapons fire not landing exactly where you aimed it, when you started shooting. In this regard it more mimics real life skirmishes, as chess has (in war terms) the unrealistic certainty of every encounter in battle. Every chess piece on the battlefield moves exactly where it's game statistics say it can move if you choose to move it, and it always wins the battle if it is the attacker. Not so in Warhammer as the unpredictability of war runs through encounter after encounter.
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